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In Country 17- Operation: Beacon Star

12th- 13th August 2017

Briefing Sheet 1: Event Overview

Overview
General Organisation

Briefing Sheet 2: Event Rules

Ammunition
Communication
Medic Rules
Capturing Prisoners
The Media
Government Advisors
Preparation for the Event

Briefing Sheet 3: Dress Code & Weapon Requirements

Overview
Dress Code for VC/NVA Forces
Dress Code for US Forces
Weapon Restrictions

Briefing Sheet 1: Event Overview

For players who have attended the previous Vietnam themed Airsoft ‘In Country’ events at Combat South the general organisation and gameplay will follow the established pattern, with some minor modifications to previous years. Also a big ‘thank you’ is given in credit to Nick (Sideshow) from the original Wiltshire War Zone site, for giving permission to use his original idea as the basis for the ‘In Country’ events at Combat South. BEFORE booking players are requested to read over this information. All players must book and pay in advance. Players will be asked which side they intend to play on at booking. A numbers balancing system will be in operation to keep the sides balanced.

The In Country 17- Operation: Beacon Star event will run from the evening of Friday 11th to the afternoon of Sunday 13th of August 2017. Players must be over 18 and no two-tone/translucent weapons will be allowed. NO scopes on any weapons except sniper rifles. Sniper rifles must have wood effect furniture, any non-period plastic effect furniture/RIS rails etc, must be covered/scrimmed on any weapon. The cost will be £35 per player and includes gameplay for the entire event, parking and camping (if required) on the site for Friday and Saturday night. The event is not run like a standard walk on day and players are expected to understand they are booking to play at a Vietnam War themed event and should be sympathetic to the period. Players must also conform to the published (below) kit/weapon expectations. There will be ammunition limitations and for more realism the event will run non-stop through the Saturday until dusk and non-stop until Sunday lunchtime. ALL Airsoft weapons must conform to the site FPS limits: 328fps+7% with a 0.2g BB for AEGs and 500 fps for single action rifles.. Combat South will provide basic weapon support facilities where possible, such as battery charging/basic maintenance and selling ammunition/ pyrotechnics, along with soft drinks and sweets, and Tea & Coffee available from main admin hut.

Players are expected to provide/cook their own food throughout the weekend.

Friday 11th August 2017

1500

Arrivals welcomed and equipment dropped off at PX
Setup camp.

Saturday 12th August 2017

0900

Check in and chronograph ALL Airsoft weapons
All players and equipment made ready

1000

Welcome & briefing to both teams
Opportunity for photographs

1020

NAV/VC & US forces move out to their respective bases and set up

1045
(or sooner)

Hostilities commence on blast of air horn
There will be no formal break for lunch
Players may bring their own rations or retire to the PX between 1300-1400.

1800

Hostilities suspended on blast of air horn

1820

All players move to PX for Vietnam themed 'social' evening.
All players are expected to wear Vietnam uniforms/period style clothing for the evening

Sunday 13th August 2017

0900

All players and equipment made ready

1000
(or sooner)

NVA/VC & US forces move out to their respective bases and set up

1015
(or sooner)

Hostilities commence on blast of air horn

1330

Hostilities cease on blast of air horn
All players move to PX for debrief before getting their papers 'back to the world'
Opportunity for photographs

The above schedule is for guidance only and is subject to change without prior notice.

General Organisation

To make the day more authentic players are expected to conform to the appropriate dress and weapon requirements. Players who turn up inappropriately dressed may not be allowed to play (see dress code for details). The game will run throughout the weekend with sub-missions appearing within the game at appropriate times with no stop for lunch.

Also around the PX there will be period vehicles and AFVN radio playing throughout the whole event to add to the period atmosphere. For safety reasons no weapons fire or combat of any kind will be allowed on the site during the social evening. Due to the nature of the event, players and visitors to the site will not be allowed to turn up to any part of the event without arranging this in advance with Combat South. Any allowed visitor should also wear appropriate period style clothing where possible.

Briefing Sheet 2: Event RulesAmmunition/Pyrotechnics

To keep a 'realistic' amount of ammunition usage in the field, players will only be able to carry a maximum of 600 rounds in magazines (hicap or lowcap) in the field. No filler bottles/containers should be used by troops whilst away from their base camp. However, 1200 rounds are allowed for an M60 or similar support weapon, along with a further 600 rounds for each extra support weapon bandolier carried. This allowance for support weapons cannot be shared to other weapons.

The player ammunition allowance does not include pistol and M203 type grenades (moscart) ammunition. When players need to replenish their ammunition it can only be done at selected base camps/resupply points. This can be done at any time, or when a player is respawning.

Only approved pyrotechnics may be used onsite, if you are unsure please ask a member of CS staff. Hand to hand or bayonet combat of any kind is not allowed during the day. However, a 'tap on the shoulder kill' is allowed to represent a stealthy knife attack.

Communications

US forces may use a radio network with one radio allowed per unit in the field, however NVA/VC forces may not use radios and must rely upon runners and whistles to communicate. Once KIA, players must not communicate to each other except to point out they are dead/out of the game. Tactical communication by dead players is unrealistic and above all, unfair. Dead men tell no tales.

Medic Rules/Respawning Rules

All players will be issued with one white casualty tag on check in. This is always to be kept on the player's person throughout gameplay, and only to be used on themselves and no other team members. When in game the player should keep their tag concealed in a pocket or pouch that is easily to hand.
If hit a player may move no more than two meters from the point of the hit before dropping to the ground and (optionally) calling for a medic. The player should immediately attach their casualty tag to the end of their primary weapon to signify that they are WIA. The player must then stay in place for a minimum of two minutes bleed out or until a medic of either team reaches them, whichever is sooner. There is no maximum bleed out timer; a player may remain wounded for as long as they can keep faith that their friends will come for them. After two minutes, if a player does not wish to remain in place for medical assistance, they may bleed out at any time and move to respawn at their base or the perimeter repawn points in line with normal procedure.
WIA may be moved by no less than two members of either their own or the enemy team in order to pull them back to a safer location for first aid. While stationary any player may medic a WIA by maintaining both hands in contact with them for 30 seconds, during which neither player may fire a weapon or move. If the medic fires in self-defence during this timer, then it will reset. At the end of the timer the WIA must move their casualty tag from their weapon to a visible location on their fighting order / clothing, at which point they are back in play. If the player should then take a further hit, with no remaining casualty tag, they are considered KIA and should bleed out immediately and return to a fixed respawn point.
Team commanders may issue limited numbers of additional tags to players in order to assist with long range patrols and special operations, in order that smaller teams operating far from their base may maintain greater field presence if they medic effectively. In this case, the player may be medic'ed as many times as they have tags available, and once these have been exhausted they should respawn as normal. These additional tags should be returned to the commander upon completion of special activities. A player may recycle used medic tags attached to their kit back into pockets / pouches at any respawn point or at base, either when respawning after bleed out or while alive if returning to rearm / rebrief.

Capturing Prisoners

Players from each side can be captured as prisoners either through surrender or when they are hit. There must be a ratio of at least 2 members of the capturing team per prisoner to escort them to the capturing team base and to guard them while there. When at the base prisoners must slip the white 'tie' over their weapons and wait for 10 minutes. Once the time is up they must make their way back to their own base camp to respawn-just as if they were KIA. Prisoners returning cannot return to play/remove white 'tie', until they have respawned from their base.

Capturing a downed pilot/aircrew may reveal some information - they will supply it willingly once within the capturing teams base. However, pilots/aircrew must stay within the capturing teams base and need to be guarded as they may escape if their guard ratio drops below 2 guards per prisoner. All prisoners, especially pilots/aircrew can be rescued by their own forces and immediately become active if successfully rescued. Weapons held by any type of prisoner are not effective within the capturing forces camp whilst under an effective guard.

The Media

Up to 2 'photo journalists' may be attached to either side. They will dress in a period style to blend in with the side they are on. They will take photographs of combat and their side in action. They can be hit, but will self-respawn on the spot after 5 minutes 'bleed out' time.

Photo journalists cannot use any weapons offensively, only in self-defence. As a result neither side should deliberately shoot at them. They may not wear hi-vis jackets as this will give away positions and detract from the atmosphere of the day. Photo journalists will pay a reduced fee to cover food costs. Players who wish to act as photo journalists must apply to Russell Banks directly as the numbers are strictly limited. Players cannot just turn up with the intention of taking this role without prior consent.

Government Advisors

There may be some government advisors in country (usually in loud civilian type clothing such as Hawaiian shirts). They represent the government of whichever side sees them. They are not part of the fighting and should not be shot at, they cannot be killed. Typically they will be CS staff setting up pyrotechnics to make the day more interesting with some bigger bangs.

Preparation for the Event

Players need to be fit enough to cope with a days Airsoft against/with experienced players and 'nam' enthusiasts. For information on combat in Vietnam and Vietnam uniforms and equipment see dress code or read some of the excellent books on the subject. If unsure do not go buying 'so called' Vietnam original or repro items until you are sure they are correct or acceptable.

Briefing Sheet 3: Dress Code & Weapon Requirements

The Vietnam themed events at Combat South are intended for 'nam' enthusiasts. The dress code/weapon limitations are essential to make the day feel as authentic as possible. If you do not feel able to conform to these specific requirements please do not ask to attend. Players who turn up inappropriately dressed may not be able to play. For those players who have played the Vietnam days at WWZ, the kit requirements are very similar.

For more information on appropriate kit try the following:

You can purchase sets of black pyjamas from Tecsos for approx. £10 (...but wash before you wear!)
None of the above are endorsed or recommended by Combat South.

Dress Code for VC/NVA Forces 

Clothing

Footwear

Headwear

Webbing

Ideal

Traditional pyjama suit or tan fatigues

Black pumps or sandals

Period NVA sun hat or VC low brimmed boonie hat

Vietnamese/Chinese made AK47 or SKS chest rig

Suggested

Plain black no pocket fatigue trousers, black kung-fu style shirt or baggy green or khaki army shirt (remove any non-VC/NVA badges)

Plain black boots

Straw Coolie hat or reproduction boonie or sun hat

Soviet plain tan AK chest rig

Acceptable

Plain black BDU type trousers. Black, green or khaki shirt. No BDU's other than black BDU trousers. Black pyjamas

Sturdy footwear, no trainers

Modern plain olive bush hat

Plain black, tan or olive shoulder bags. Anything pre-1960's should be fine

Unacceptable

Modern camouflage of any type. Non-military style clothing

Trainers or trainer types of footwear

Baseball caps, woolly hats

Modern webbing and holsters. Assault/tactical vests

 

 

Dress Code for US Forces 

Clothing

Footwear

Headwear

Webbing

 

Ideal

Vietnam era jungle or camouflage* fatigues

Vietnam era jungle boots

Vietnam era M1 type helmet, period olive or camouflage* boonie hat

Full Vietnam era webbing gear and/or bandoleers

Suggested

Reproduction jungle pattern or camouflage* fatigues

Modern or reproduction jungle boots

Reproduction plain olive or camouflage* boonie hat, plain olive or camouflage* headbands and bandannas

Basic reproduction or Vietnam era webbing gear

Acceptable

Plain olive or tiger stripe BDU's

Plain black boots, no trainers

Modern plain olive boonie hat

Old webbing from the 60's and 70's

Unacceptable

Modern camouflage* of any type. Non-military style clothing

Trainers or trainer types of footwear

Modern baseball caps, woolly hats

Modern webbing and holsters. Assault/tactical vests

*Camouflage types allowed are Tiger Stripes, ERDL, period duck hunter and Mitchell 'Leaf' pattern. Absolutely NO modern camouflage such as DPM, Woodland, Desert, Flecktarn, Marpat etc.

Weapon Restrictions

US Forces

VC/NVA Forces

Armalite series: M16 VN, A1, A2, CAR15, XM177E2/E1, M733 SR16, M4 (for RIS models remove front foregrip and scrim the RIS to cover it)

M60

M14, M1 carbine, M1A1 Thompson, UZI

G3A3, M203, M79

M700 & M40 sniper rifles

Any traditional looking shotguns

Colt.45 1911, Smith & Wesson revolver

Almost any period looking weapons from WWII upto the 1960's including:

AK47, AK47s
RPK, SVD
KAR 98

Any of the US weapons as captured weapons

Any period looking weapons that would have been used during the Vietnam conflict are acceptable, please note the lists above are not exhaustive.

NO modern shotguns such as the SPAS12 etc. NO scopes on any weapons except sniper rifles. Sniper rifles must have wood effect furniture, any modern black plastic effect furniture must be covered/scrimmed.
 

Two-tone and clear plastic bodied guns will not be allowed at this event.


ALL Airsoft weapons must conform to the site FPS limits:
350fps MAX with 0.2g BB for AEGs, and 500fps for single action rifles also on a 0.2g BB

Any other enquiries please contact the office on (023) 92655636 or email russ@combatsouth.co.uk